PM3.02 - Diddy Kong - Action - 0x12d

Entry Script

  1. UnknownEvent { namespace: 0x8, code: 0x1b, unk1: 0x0, arguments: [Bool(false)] }
  2. CreateInterrupt { interrupt_id: None, action: 0x12c, requirement: (AnimationEnd) }
  3. CallEveryFrame { thread_id: 9, script: 0x1bf50 }
  4. ChangeSubactionRestartFrame(Final)
  5. FrameSpeedModifier { multiplier: 1.0, unk: 0 }

Exit Script

  1. Subroutine(0x1ba20)